We review 15+ internet startups per working day. Vote for the one you think will be a killer.
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In their own words
“Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 8,456,638 Residents from around the globe. From the moment you enter the World you'll discover a vast digital continent, teeming with people, entertainment, experiences and opportunity. Once you've explored a bit, perhaps you'll find a perfect parcel of land to build your house or business. You'll also be surrounded by the Creations of your fellow residents. Because residents retain the rights to their digital creations, they can buy, sell and trade with other residents. The Marketplace currently supports millions of US dollars in monthly transactions. This commerce is handled with the in-world unit-of-trade, the Linden dollar, which can be converted to US dollars at several thriving online Linden Dollar exchanges. Welcome to Second Life. We look forward to seeing you in-world.”
Why it might be a killer
Second Life provides an advanced level of a social network service. It’s the size of a small city, with a resident population of over 8,000,000, and it will sure continue growing. The huge popularity is Second Life may stand in the fact that it is all about personal expression. This world really is whatever you make it, and your experience is what you want out of it. Besides, a growing list of major businesses, including IBM Corp., Sun Microsystems Inc., and the National Basketball Association, have set up virtual offices in Second Life.
Some questions
Is this the future of the Internet? How many members does it really have? The question of how many people actually use Second Life has always been hotly debated, in particular because it is free for anyone to join. The number of total residents it’s not equivalent with what is commonly considered by most online businesses as "active users," in large part because many people who sign up for Second Life try it once and never come back, and because individuals can have as many as five different avatars, each of which would count as a "resident." While near 42,000 people pay for premium accounts that number pales in comparison to the more than 7.5 million people who pay for subscriptions to “World of Warcraft”.
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